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Devlog
Submission to Summer Slow Jams 2025: Puzzle
Plinko Tetris Madness
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Devlog
PIG SSJ 2025 - Puzzle Launch!
June 23, 2025
by
deathsythe
Well - put some work in tonight to polish this a bit more and fix most of the bugs as well as add the purchase mechanic for some bomb and clearing powerups. This was fairly straight forward, but I fee...
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Stable-ish release!
June 20, 2025
by
deathsythe
Well - if this is as far as I manage to take it for the summer slow jam I'd be happy and proud of myself. Still have a lot I want to add, but less that I need to fix - which is why I say that. Managed...
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Clone Ball Issues - I'm an idiot.
June 18, 2025
by
deathsythe
Tearing my hair out all afternoon trying to understand why my clone ball logic wasn't working. It was only cloning the ball beneath it, and not to the left/right adjacent if no other options, and wors...
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Chain Reaction!
June 18, 2025
by
deathsythe
Holy cow that is satisfying! (when it works) While testing and tweaking tonight I noticed two things. A.) It is quite difficult to actually setup the chain reaction to test deliberately given the rand...
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Buggy behavior, but progress!
June 17, 2025
by
deathsythe
A number of bugfixes and significant progress since I started. Feeling pretty good. May upload a demo soon Bug Fixes Left most basin was not positioned properly - which is why it was being ignored, ev...
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Summer Slow Jam Start
June 15, 2025
by
deathsythe
For this year's summer slow jams I wanted to combine elements of a Pachinko drop game and Tetris, adding in some fancy power ups, and see where it took me. Solo dev - so hopefully not biting off more...
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