Stable-ish release!
Plinko Tetris Madness » Devlog



Well - if this is as far as I manage to take it for the summer slow jam I'd be happy and proud of myself.
Still have a lot I want to add, but less that I need to fix - which is why I say that.
Managed to strike a number of things off the to-do list yesterday, though I'm still running into a few issues with the previous list, though it shouldn't detract from the overall experience.
For this release:
- Rebalanced ball probability - works well on Hard mode, but still feels off for Easy. Baby mode is basically just debug for me - and not recommended for actual gameplay.
- I'm proud of my silly little simple title screen. I'm not much of a graphics artist, and I know it doesn't hold a candle to some of the other submissions or even other items done in P8, but I'm still happy with it. I was going for an 80s arcade-y vibe ala a pacman or galaga cabinet, and feel like I've achieved that.
- Going to try to implement somethings off the feature list before the jam ends and lastly source some BG music to make things feel a little more polished.
To do:
Gameplay and UI
- Make sense of scoring - tie it into some of the additional gameplay features below
- 10-20 points for drop
- 100 points / cleared ball organically (don't score wildcard balls maybe?)
- Points for balls cleared via powerups (h-bomb, v-bomb, etc?)
- Clean up the game UI (add boundaries to left/right - or areas to select/trigger purchasable power ups noted below.)
- Additional Gameplay Functions?
- Revert/Undo - costs X number of points
- Wipe Board - costs XX number of point
- Victory Condition?
- Set Score to meet/beat?
- Set number of balls in the hopper to survive?
- True endless?
- BG Music for title/gameplay
Bugfixes
- Double check wildcard ball code/logic. Still seems it triggers on any 3 balls, not 2-of-a-kind + wildcard
- Seems occasionally some explosion sprites display a little off left/right where they should. Need to check that.
Future Releases if I keep at it:
In additional to fixing/implementing some of the above. I would like to:
- Add a true puzzle mode with pre-programmed puzzles and set balls in the hopper to solve - also helps explain gameplay as kinda like tutorial levels
- More clear victory conditions
- Implement a "two screen" UI where the top "screen" is the pachinko pegs, and the bottom screen is the basins - which would allow for much larger basins and more interesting gameplay.
- Add diagonal matching logic (currently only vertical/horizontal)
Files
ptmv2.zip Play in browser
27 days ago
Plinko Tetris Madness
The worst part of both games!
Status | Released |
Author | deathsythe |
Genre | Puzzle |
Tags | 2D, 8-Bit, match3, No AI, PICO-8, Pixel Art, plinko, Singleplayer, Tetris |
Accessibility | Color-blind friendly |
More posts
- PIG SSJ 2025 - Puzzle Launch!24 days ago
- Clone Ball Issues - I'm an idiot.29 days ago
- Chain Reaction!29 days ago
- Buggy behavior, but progress!30 days ago
- Summer Slow Jam Start31 days ago
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