Clone Ball Issues - I'm an idiot.


Tearing my hair out all afternoon trying to understand why my clone ball logic wasn't working. It was only cloning the ball beneath it, and not to the left/right adjacent if no other options, and worse yet - if there were no valid clone targets it was supposed to disappear and not set.


Well - turns out all of my logic was referencing the wrong ID for the clone ball. This is what I get for not triple checking.


Changing a sid == 30 to sid == 5 solved the issue :)


Still plenty of bugs to work on, but at least that one is more or less sorted and behaving well :)

You can see it triggering on both a L/R adjacent ball here (and causing a match) as well as one right below it.



The amount of times I've restarted just so I can pull a good queue to test and debug... it would probably be easier just to override the queue manually in code, but where's the fun in that

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