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Devlog
Submission to Summer Slow Jams 2026: Luck
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Devlog
The Ghosts of Scores Past
June 19, 2026
by
deathsythe
How could this guy draw a 3 to start and already have 25 points or more? Of course my undercaffeinated ass forgot to reset the cpu_score to 0 within the reset_round() function. function reset_round()...
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We have a title screen and gameplay rules!
June 18, 2026
by
deathsythe
Now that we got most of the core gameplay down, I wanted to polish this up with a nice aesthetic casino-y splash page and a quick rules/gameplay help screen. I'm not sure which one I liked better, the...
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Coding the CPU AI
June 18, 2026
by
deathsythe
I was the most nervous about this part, mostly because it was not something I have ever tried to tackle before in one of these. I've always done simple single player games / PVE, never player vs. CPU...
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WE HAVE DICE
June 17, 2026
by
deathsythe
1
That is all. :) Also the theme of the jam was announced the other day to be "Calculated Risk" which I think already jives SUPER WELL with what I've got going on with this game. :) Also I'm terrified o...
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It is taking shape!
June 16, 2026
by
deathsythe
Some major updates today. The cards are starting to actually come together. I used the 3x3 pixel art font I made some time ago and reused the code to call upon it so I was able to render some cards on...
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Summer Slow Jam Start
June 15, 2026
by
deathsythe
And so it begins. Another year with PIG Squad Summer Slow Jams. :) When the theme of LUCK was announced, the gears in my head started spinning. Luck to me always means randomness. Cards and dice alway...
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