<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Twenty Five! Devlog - itch.io</title><link>https://deathsythe.itch.io/luck-jam</link><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1556717/the-ghosts-of-scores-past</guid><title>The Ghosts of Scores Past</title><link>https://deathsythe.itch.io/luck-jam/devlog/1556717/the-ghosts-of-scores-past</link><pubDate>Fri, 19 Jun 2026 02:22:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>How could this guy draw a 3 to start and already have 25 points or more? Of course my undercaffeinated ass forgot to reset the cpu_score to 0 within the reset_round() function. function reset_round()...</p>]]></description></item><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1556724/we-have-a-title-screen-and-gameplay-rules</guid><title>We have a title screen and gameplay rules!</title><link>https://deathsythe.itch.io/luck-jam/devlog/1556724/we-have-a-title-screen-and-gameplay-rules</link><pubDate>Thu, 18 Jun 2026 15:03:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now that we got most of the core gameplay down, I wanted to polish this up with a nice aesthetic casino-y splash page and a quick rules/gameplay help screen. I&#039;m not sure which one I liked better, the...</p>]]></description></item><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1556952/coding-the-cpu-ai</guid><title>Coding the CPU AI</title><link>https://deathsythe.itch.io/luck-jam/devlog/1556952/coding-the-cpu-ai</link><pubDate>Thu, 18 Jun 2026 01:00:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I was the most nervous about this part, mostly because it was not something I have ever tried to tackle before in one of these. I&#039;ve always done simple single player games / PVE, never player vs. CPU...</p>]]></description></item><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1556543/we-have-dice</guid><title>WE HAVE DICE</title><link>https://deathsythe.itch.io/luck-jam/devlog/1556543/we-have-dice</link><pubDate>Wed, 17 Jun 2026 17:12:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>That is all. :) Also the theme of the jam was announced the other day to be &quot;Calculated Risk&quot; which I think already jives SUPER WELL with what I&#039;ve got going on with this game. :) Also I&#039;m terrified o...</p>]]></description></item><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1555587/it-is-taking-shape</guid><title>It is taking shape!</title><link>https://deathsythe.itch.io/luck-jam/devlog/1555587/it-is-taking-shape</link><pubDate>Tue, 16 Jun 2026 22:34:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some major updates today. The cards are starting to actually come together. I used the 3x3 pixel art font I made some time ago and reused the code to call upon it so I was able to render some cards on...</p>]]></description></item><item><guid>https://deathsythe.itch.io/luck-jam/devlog/1555010/summer-slow-jam-start</guid><title>Summer Slow Jam Start</title><link>https://deathsythe.itch.io/luck-jam/devlog/1555010/summer-slow-jam-start</link><pubDate>Mon, 15 Jun 2026 21:08:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>And so it begins. Another year with PIG Squad Summer Slow Jams. :) When the theme of LUCK was announced, the gears in my head started spinning. Luck to me always means randomness. Cards and dice alway...</p>]]></description></item></channel></rss>